Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 6, 11, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 17, 7, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 30, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 31, 12, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 20, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 42, 5, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["You all should never get close to Sabasa Castle."])
    ShowText(["Even the children around here know that."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["No one who has gone to Sabasa Castle has returned..."])
    ShowText(["Well, to begin with, hardly anyone goes there at all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Both humans and monsters disappear without exception in that castle."])
    ShowText(["What on earth is going on..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["asura_fc1", 0, 0, 2])
    ShowText(["\\n<Ashura>"])
    ShowText(["The ruler of Sabasa Castle is Lord Hiruko."])
    ShowText(["However, nothing is known about the inner workings of that castle."])
    ShowTextAttributes(["asura_fc1", 0, 0, 2])
    ShowText(["\\n<Ashura>"])
    ShowText(["Neither merchants nor travelers approach it, and it's unclear if any residents exist..."])
    ShowText(["Everyone knows it's dangerous, a truly cursed castle."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 58, 21, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 52, 23, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 147, 54, 16, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"hero\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sabasa_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["I am... the hero of justice, SabasaMann!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["So cool!!!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Lucifina-chan seems to be your fan..."])
      ShowText(["Anyway, what brings you here?"])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I've already heard about that..."])
      ShowText(["What exactly do you want?"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["That Eva succubus..."])
    ShowText(["She has begun to appear in this town recently."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["It seems she was the leader of the succubus village..."])
    ShowText(["But she was driven out by a mysterious traveler and has become a wanderer."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's us..."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Heh!? What!"])
    ShowText(["You mean to say you chased her all the way to this town to completely defeat her...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's not true... but, well, that's fine."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Anyway, Eva has settled in this area."])
    ShowText(["It seems she is based at the Safar Ruins."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["She usually lounges around the ruins and comes to this town when she's hungry..."])
    ShowText(["She spends her days in such a self-indulgent manner!"])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Idle hands are the devil's workshop, indeed."])
      ShowText(["We must first tighten up her lifestyle habits."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But the Safar Ruins are quite far away."])
    ShowText(["Isn't it in the desert even further north from Sabasa Castle...?"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["That's right..."])
    ShowText(["I was thinking of heading there myself, but it's a tough journey alone."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["So, I have a request, counting on your skills!"])
    ShowText(["Let's defeat Eva, who has settled in the Safar Ruins together!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's the plan, huh..."])
    ShowText(["Luka, what will you do?"])
    ShowChoices([["Accept", "Decline"], 2])
    When([0, "承諾する"])
      ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
      ShowText(["\\n<SabasaMan>"])
      ShowText(["I expected you to say that!"])
      ShowText(["Then, let's go together!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(527)"])
      ControlSwitches([7088, 7088, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["SabasaMan has joined the party!"])
      Wait([60])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>"])
      ShowText(["I want to look away from various things..."])
      ShowText(["But we can't leave Eva alone, can we?"])
      Empty([])

    When([1, "断る"])
      ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
      ShowText(["\\n<SabasaMan>"])
      ShowText(["I expected you to say that!"])
      ShowText(["Then, let's go together!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(527)"])
      ControlSwitches([7088, 7088, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["SabasaMan has joined the party!"])
      Wait([60])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>"])
      ShowText(["This undeniable forcefulness..."])
      ShowText(["Just like Father..."])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Hmm, she is quite an elegant young lady."])
    ShowText(["Her parents must have raised her well..."])
    ShowTextAttributes(["sara_fc1", 0, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["My mother and father have died."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["I'm sorry to say that..."])
    ShowText(["Then consider me your father."])
    ShowTextAttributes(["sara_fc1", 0, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["I refuse."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Actually, I kind of like this vibe~♪"])
      ShowText(["What about Gnosis?"])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["I don't have any particular thoughts..."])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Let's be heroes together, Gnosis!"])
      ShowText(["The name is Seraphim Star, the Cherubic Squad!"])
      ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
      ShowText(["\\n<Gnosis>"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, Eva is said to be in the Safar Ruins."])
    ShowText(["The ruins are located further north from Sabasa Castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Putting aside SabasaMan, we can't leave Eva, who is causing trouble for the town, alone."])
    ShowText(["We must head to the Safar Desert and defeat Eva—"])
    ControlVariables([1161, 1161, 0, 0, 5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["It's a small and cramped inn."])
    ShowText(["Would you like to stay for 5G? \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 5, 0])
        ChangeGold([1, 0, 5])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["Oh, you're short on money."])
        ShowText(["That's unfortunate..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Do you have a heart for justice?"])
    ShopProcessing([0, 3, 0, 0, false])
    ShopItem([0, 8, 0, 0])
    ShopItem([1, 4185, 0, 0])
    ShopItem([1, 4496, 0, 0])
    ShopItem([1, 4745, 0, 0])
    ShopItem([2, 396, 0, 0])
    ShopItem([2, 691, 0, 0])
    ShopItem([2, 874, 0, 0])
    ShopItem([2, 1108, 0, 0])
    ShopItem([2, 1110, 0, 0])
    ShopItem([2, 1152, 0, 0])
    ShopItem([2, 4438, 0, 0])
    ShopItem([2, 4442, 0, 0])
    ShopItem([0, 2151, 0, 0])
    ShopItem([0, 2155, 0, 0])
    ShopItem([0, 3926, 0, 0])
    ShopItem([0, 3932, 0, 0])
    ShopItem([0, 3938, 0, 0])
    ShopItem([0, 3944, 0, 0])
    ShopItem([0, 3950, 0, 0])
    ShopItem([0, 3443, 0, 0])
    ShopItem([0, 3372, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["That girl who loved heroes was truly pitiful."])
    ShowText(["Trying to make this rotten town a little better."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["What she's doing is just picking up trash and searching for lost items..."])
    ShowText(["But many must have been saved by her good deeds."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["To think she would meet such an end..."])
    ShowText(["This town is truly a dump, isn't it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["The house where that girl and her father lived is now vacant."])
    ShowText(["No... wasn't it occupied by a muscle-bound old man?"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Great Orc>"])
    ShowText(["The strongest of the Six Ancestors is, of course, Lady Saja..."])
    ShowText(["But the most terrifying one is definitely Lady Hiruko."])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Great Orc>"])
    ShowText(["How should I put it... She is quite unusual."])
    ShowText(["Sometimes it feels like she is something different from a monster..."])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Great Orc>"])
    ShowText(["Lady Saja is a person of high integrity who disciplines herself."])
    ShowText(["But Hiruko-sama is... just terrifying..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["This town is a place where humans and monsters are very close together."])
    ShowText(["It's rare to see humans and monsters drinking at the same table like this, isn't it?"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["nanccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nancubus>"])
    ShowText(["Getting treated to drinks by humans, and that night even getting their essence..."])
    ShowText(["This town is quite a bargain for monsters, isn't it~♪"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>"])
    ShowText(["I ended up fleeing here from Grangold."])
    ShowText(["Ah, I want to return to that beautiful castle wrapped in greenery..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Artisan>"])
    ShowText(["No matter how much I work, life doesn't get easier..."])
    ShowText(["But still, it's better than a town where one can be enslaved by monsters."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mysterious Merchant>"])
    ShowText(["Welcome."])
    ShowText(["You want this, right...?"])
    ShopProcessing([0, 771, 1, 100000, false])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Mimic Girl>"])
    ShowText(["Oh, it's rare to have a customer like this."])
    ShowText(["It costs a lot, but I'll sell you a very convenient Gem."])
    ShopProcessing([0, 2300, 1, 50000, false])
    ShopItem([0, 2858, 1, 50000])
    ShopItem([0, 4182, 1, 50000])
    ShopItem([0, 3129, 1, 50000])
    ShopItem([0, 3135, 1, 50000])
    ShopItem([0, 2173, 1, 30000])
    ShopItem([0, 2169, 1, 30000])
    ShopItem([0, 2162, 1, 30000])
    ShopItem([0, 2485, 1, 30000])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["The owner of this shop...is definitely a hero enthusiast."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aunt>"])
    ShowText(["It's a dirty shop, but it has good products."])
    ShowText(["Alright, let's go buy it!"])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["To the east of the village, there was a ruin, wasn't there?"])
    ShowText(["A young and skilled merchant family used to live there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Though they were a family, the wife lost her life to a plague..."])
    ShowText(["Only the young man and a little girl were left to live there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["The little girl admired heroes."])
    ShowText(["She would return lost items and help those who were lost, it was quite heartwarming."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["But one day, the girl saw something she shouldn't have."])
    ShowText(["The scene of an illegal deal involving people from the underworld..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["A few days later, the girl's body was pulled from the river..."])
    ShowText(["The young merchant vowed revenge on the dark society."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Within a few years, the underground organization that controlled this town was destroyed..."])
    ShowText(["That young man became the face of the underworld in its place."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["He is no longer in this town now."])
    ShowText(["I hear he serves as a strategist for a certain rebel organization."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["If that girl were alive, she would be about 20 years old now."])
    ShowText(["It's truly a sad story..."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Everyone wants to drink your milk... hehe."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Succubus>"])
    ShowText(["This is... quite a tasty-looking boy, isn't it?"])
    ShowText(["Hey, would you like to spend the night with me?"])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["No, thank you!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Alcohol for monsters, humans should be careful not to drink it."])
    ShowText(["You'll die, no joke."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scorpio Taoist>"])
    ShowText(["Oh my..."])
    ShowText(["As a side dish for sake, I would like to have you."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>"])
    ShowText(["I've heard that the angels occupying various regions are establishing good governance, but..."])
    ShowText(["I can't say how long that will last."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>"])
    ShowText(["When the monster realm is completely occupied, they might change drastically."])
    ShowText(["After all, they're messengers of the Goddess of tyranny, so who knows what they'll do."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I've heard that..."])
    ShowText(["The angel army reportedly has high-ranking officers known as the Seven Archangels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["And the Seven Archangels are said to be as strong as the Six Ancestors."])
    ShowText(["To have power on par with those individuals is quite something..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Informant>"])
    ShowText(["This cramped inn with rooms packed tight..."])
    ShowText(["I'm still not used to it."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bard>"])
    ShowText(["It's a story from a friend who works at a brothel..."])
    ShowText(["The Dark Goddess is said to have a secret strategy that could turn the tide of battle in an instant."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["When rumors of other worlds spread, everyone laughed it off."])
    ShowText(["But now that angels are rampaging across the globe, it's no longer funny at all."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3765, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([431, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([433, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([436, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([341, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
    ShowText(["\\n<Testarossa>"])
    ShowText(["I know the secret of Lord Hiruko's devouring skill..."])
    ShowText(["Do you want to know it too?"])
    ShowChoices([["Want to know", "Don't want to know"], 2])
    When([0, "知りたい"])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["Normally, the devouring skill activates against specific status ailments."])
      ShowText(["If there are allies in a digested state, they can be killed in one hit by the devouring skill."])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["Moreover, it doesn't just incapacitate you..."])
      ShowText(["You drop out of the battle entirely and don't return until after the fight."])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["That's the usual devouring skill..."])
      ShowText(["In some cases, it can even drain MP, making it extremely dangerous."])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["However, Lord Hiruko's devouring skill is several times more dangerous than that."])
      ShowText(["The devouring technique itself has damage and status ailment effects built into it."])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["The feeding skill of Lord Hiruko has effects of digestion, ecstasy, and binding..."])
      ShowText(["Moreover, it can consume those in a state of digestion, ecstasy, or binding."])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["In other words, one feeding skill can trigger both a status abnormality and consumption at the same time."])
      ShowText(["To prevent this, one must have resistance to digestion, ecstasy, and binding."])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["Ah, what a terrifying skill..."])
      ShowText(["I do not want to get involved with that person."])
      Empty([])

    When([1, "知りたくない"])
      ShowTextAttributes(["testarossa_fc1", 2, 0, 2])
      ShowText(["\\n<Testarossa>"])
      ShowText(["I wish I had not known..."])
      ShowText(["What a frightening tale..."])
      Empty([])

    ChoicesEnd([])
    Empty([])
